Aphonia

Aphonia is a narrative puzzle game about the erosion of sound and the act of listening. Players accompany Leelo, a mute being with an extraordinary sensitivity to what others no longer notice. On an island where sound once held the balance of life, no one listens anymore. But Leelo does and hears what others don’t: the world sounding wrong.


Through sound-based puzzles and environmental storytelling, players restore fragments of sonic memory. Not through combat or dialogue – but through attention, presence, and listening.


Aphonia is more than a metaphor. It speaks to social, emotional, and relational disconnection. It invites players to slow down, to listen to the game, to the world and to themselves.

Key Features

  • Sound-driven puzzles – Timing, resonance, and rhythm form the core of gameplay, accessible without musical knowledge.
  • Immersive worldbuilding – Discover an island shaped by silence and slowly restore its sonic balance.
  • Evolving soundscape – Each restored area shifts visually and acoustically, making progress tangible.
  • Narrative depth – A reflective story about disconnection, presence, and the simple act of listening.


Aphonia is currently our main game in development, and will be our debut-work for the industry.


Team

Sidonia

Art Direction & Game art

Marvin

Programming & Game Design

Andie

Narrative, Sound Design & Music

Miggi

 Game Design &

3D Game Art

Jama

3D Game Art & Animation

Tomi

Audio Programming & SFX

Ansgar

Programming

Created for Whale and Dolphin conservation